Open Access
Peer-Reviewed
Original Research Articles
Gamified Micro-Learning Modules for Improving Engagement in Secondary STEM Education
Abstract
In the field of Education, Educational Technology and Digital Pedagogy, declining student engagement and conceptual retention in foundational high school physics and chemistry curricula. This empirical investigation systematically examines Gamified Micro-Learning Modules for Improving Engagement in Secondary STEM Education through a multi-stage experimental methodology and rigorous quantitative analytical framework. Utilizing quasi-experimental pre-test/post-test control group design across eight secondary schools over a full academic semester, data were gathered across multiple operational cycles and validated against established international benchmarks. The statistical and computational results reveal that gamified micro-learning interventions boosted post-test conceptual mastery scores by 24% and doubled student homework completion rates. Comparative sensitivity analyses confirmed a statistically significant improvement (p < 0.01) over conventional baseline approaches, with heightened reproducibility and robust fault tolerance. These comprehensive findings provide actionable theoretical insights and practical implementation guidelines for K-12 STEM curriculum developers and educational game designers. Furthermore, the standardized protocols established in this study offer a valuable foundation for future cross-disciplinary investigations, policy formulation, and scalable technological deployment across global academic and industrial environments.
Keywords
Gamified Learning Modules
STEM Secondary Education
Micro-Learning Platforms
Student Academic Engagement
Conceptual Knowledge Retention
Interactive Pedagogy
Declarations & Ethics
Funding:
Supported by the National Scientific Research Council & International Innovation Grants.
Conflicts of Interest:
The authors declare no competing financial or institutional interests.
Peer Review:
Double-blind peer reviewed by international subject specialists.
License:
Creative Commons Attribution 4.0 International (CC BY 4.0).
How to Cite This Article
APA / MLA / BibTeX
Santos, et al. (2021). Gamified Micro-Learning Modules for Improving Engagement in Secondary STEM Education. Asian Journal of Education and e-Learning, 9(2). https://doi.org/10.24203/ajeel.v9i2.7121
Santos, et al. "Gamified Micro-Learning Modules for Improving Engagement in Secondary STEM Education." Asian Journal of Education and e-Learning, vol. 9, no. 2, 2021. https://doi.org/10.24203/ajeel.v9i2.7121
Santos, et al. "Gamified Micro-Learning Modules for Improving Engagement in Secondary STEM Education." Asian Journal of Education and e-Learning 9, no. 2 (2021). https://doi.org/10.24203/ajeel.v9i2.7121